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Space combat games tend to be mission-based, as opposed to the more open-ended nature of space trading and combat games.

Space combat games tend to be mission-based, as opposed to the more open-ended nature of space trading and combat games.The general formula for the space trading and combat game, which has changed little since its genesis, is for the player to begin in a relatively small, outdated ship with little money or status and for the player to work his or her way up, gaining in status and power through trading, exploration, combat or a mix of different methods.

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The prominent Wing Commander, X-Wing and Freespace series all use this approach.Realistic space simulators seek to represent a vessel's behaviour under the influence of the laws of physics.As such, the player normally concentrates on following checklists or planning tasks.Examples of more fantastical video games that bend the rules of physics in favor of streamlining and entertainment, include Wing Commander, Star Wars: X-Wing and Freelancer.The modern space flight game genre emerged at the point when home computers became sufficiently powerful to draw basic wireframe graphics in real-time.Exceptions include the first Independence War and the Star Trek: Bridge Commander series, which model craft at a larger scale and/or in a more strategic fashion.It should be noted that I-War also features Newtonian style physics for the behaviour of the spacecraft, but not orbital mechanics.Many of the pseudo simulators feature faster than light travel.Examples of true simulators which aim at piloting a space craft in a manner that conforms with the laws of nature include Orbiter, Kerbal Space Program and Microsoft Space Simulator.The realism of the latter games is limited to what the game designer deems to be appropriate for the gameplay, instead of focusing on the realism of moving the spacecraft in space.Some "flight models" use a physics system based on Newtonian physics, but these are usually limited to maneuvering the craft in its direct environment, and do not take into consideration the orbital calculations that would make such a game a simulator.


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